Introduction to Computer Game Theory
Explores game studies through ludology and narratology frameworks, examining how games function as systems and narratives, shaping identity and culture as modern media.
Teaching
A decade of university teaching across game studies, game art, and creative technology.
Nine coursesExplores game studies through ludology and narratology frameworks, examining how games function as systems and narratives, shaping identity and culture as modern media.
Covers foundational principles including history, geography, cultures, and sociopolitical structures for creating game settings, emphasizing environmental storytelling and player immersion through hands-on creative exercises.
Focuses on game UI/UX design, covering diegetic interfaces, cognitive load, accessibility, and player behavior analysis through user research, prototyping, and usability testing.
Introduces human-centered design methodology integrating cognitive psychology and social sciences, involving team projects with sketching, prototyping, and usability testing.
Teaches fundamental illustration techniques covering balance, value, composition, and proportion for visual storytelling in games.
Covers composition, lighting, color theory, perspective, and anatomy within industry workflows and technical constraints for 2D/3D asset creation.
Introduces 2D (raster, pixel, vector) and 3D (modeling, texturing, lighting) asset creation for non-art backgrounds.
Addresses music production, sound effects, and voice acting using digital audio workstations and Foley techniques.
Surveys influential artworks across cultures from prehistoric to postmodern periods, analyzing works as aesthetic and cultural artifacts.
The full teaching record, including institutions and dates, is on the résumé.