Teaching

CoursesTaught.

A decade of university teaching across game studies, game art, and creative technology.

Nine courses

Theory, Story & Interaction

How games mean things.

01

Introduction to Computer Game Theory

Explores game studies through ludology and narratology frameworks, examining how games function as systems and narratives, shaping identity and culture as modern media.

02

Worldbuilding and Storytelling

Covers foundational principles including history, geography, cultures, and sociopolitical structures for creating game settings, emphasizing environmental storytelling and player immersion through hands-on creative exercises.

03

Human-Computer Interaction for Games

Focuses on game UI/UX design, covering diegetic interfaces, cognitive load, accessibility, and player behavior analysis through user research, prototyping, and usability testing.

Craft & Foundations

Learning to see.

04

Fundamentals of Game Development and Design

Introduces human-centered design methodology integrating cognitive psychology and social sciences, involving team projects with sketching, prototyping, and usability testing.

05

Still Life Drawing

Teaches fundamental illustration techniques covering balance, value, composition, and proportion for visual storytelling in games.

06

Game Art Fundamentals

Covers composition, lighting, color theory, perspective, and anatomy within industry workflows and technical constraints for 2D/3D asset creation.

Studio & Context

Making, and looking back.

07

Game Art for Computer Science Students

Introduces 2D (raster, pixel, vector) and 3D (modeling, texturing, lighting) asset creation for non-art backgrounds.

08

Game Audio Design

Addresses music production, sound effects, and voice acting using digital audio workstations and Foley techniques.

09

Art Studies and History

Surveys influential artworks across cultures from prehistoric to postmodern periods, analyzing works as aesthetic and cultural artifacts.

The full teaching record, including institutions and dates, is on the résumé.